Introduction to Environments | Self-Study
Create appealing environments for entertainment. Dive into design principles including but not limited to perspective, negative and positive space, thumbnails, composition and value. Learn quick sketch techniques, visual development processes and how to conceptualize ideas to finalization. These topics are intended as an introduction to environment design in preparation to becoming visual development artists, designers, illustrators, set designers or concept artists. No matter your skill level, this class will take your design skills to the next level.
BIO: Tyler Carter is a Visual Development Artist, Illustrator and Teacher. His film credits include: Peanuts, Epic, Ice Age: Continental Drift and future development projects. While in school, he interned at Disney Feature Animation in 2008 and Pixar Animation Studios in 2009 where he worked on projects such as Toy Story 3, Cars 2, and Day & Night.
|Introduction to Environments | Preview||00:05:00|
|Preview for Introduction to Environments with Tyler Carter.|
|Learn the foundation to reality.|
|The most important element of art you ever learn. Achieve a sense of depth with positive and negative areas.|
|Shape Design/Negative and Positive Space||02:29:00|
|This will hold the key in creating appeal with your design choices.|
|Learn the importance to scale your artwork and create the illusion of depth.|
|Why thumbnails are vital in saving time and money on a project.|
|Learn simple techniques when using reference images in your artwork.|
|Visual Development Process||02:23:00|
|We will discuss important techniques to work quickly and efficiently.|
|Finessing The Design||02:44:00|
|How to take an image to a finish design.|